vscode游戏引擎的build-all全局配置
@ECHO OFF
REM Build Everything
ECHO "Building everything..."
@REM PUSHD engine
@REM CALL build.bat
@REM POPD
@REM IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)
@REM
@REM PUSHD testbed
@REM CALL build.bat
@REM POPD
@REM IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)
REM engine
make -f "Makefile.engine.windows.mak" all
IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)
REM Testbed
make -f "Makefile.testbed.windows.mak" all
IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)
REM Tests
make -f "Makefile.tests.windows.mak" all
IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)
ECHO "All assemblies built successfully."
原文地址:https://blog.csdn.net/weixin_45894589/article/details/148674455
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