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vscode游戏引擎的build-all全局配置

@ECHO OFF

REM Build Everything

ECHO "Building everything..."


 

@REM PUSHD engine

@REM CALL build.bat

@REM POPD

@REM IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)

@REM

@REM PUSHD testbed

@REM CALL build.bat

@REM POPD

@REM IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)

REM engine

make -f "Makefile.engine.windows.mak" all

IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)

REM Testbed

make -f "Makefile.testbed.windows.mak" all

IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)

REM Tests

make -f "Makefile.tests.windows.mak" all

IF %ERRORLEVEL% NEQ 0 (echo Error:%ERRORLEVEL% && exit)


 

ECHO "All assemblies built successfully."


原文地址:https://blog.csdn.net/weixin_45894589/article/details/148674455

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